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 Lesson : Spell Speeds Part 1

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PostSubject: Lesson : Spell Speeds Part 1   Sun Mar 13, 2016 6:55 pm

Spell Speeds:
What is a spell speed?
Spell speeds are a factor that determine how fast a card can activate. In the game there are three different spell speeds. However don't be fooled just because it states "Spell Speed" doesn't mean it only alone effects the spells the term is used to describe activation in general of ALL cards not just spell cards.


Spell Speed 1: First thing you need to know about spell speed 1 is that YOU CAN ONLY ACTIVATE THEM ON YOUR TURN. During your main phases unless the card states other wise, this means you can  NOT activate any of the card types consisted below on your opponents turn.  Second thing spell speed 1 cards CAN NOT BE CHAINED to another cards activation, unless the trigger each other then they would simultaneously go off at the same time.

-Consist of:
*Normal Spells {Raigeki, Soul Charge, Upstart Goblin, Pot of Duality etc...}
-Effect can only be activated during the turn player's Main Phase 1 and Main Phase 2, also can be activated the same turn they are set this is a LEGAL move. 


*Field Spells {Chicken Game, Fusion Gate, Mound of the Bound Creator, Black Garden etc...}
-Effect needs to remain on the field to activate meaning if cards such as Twin Twister or Mystical Space Typhoon are chained they prevent activation and destroy the card... Don't negate-.-........



*Continuous Spells {Fire Formation - Tenki, Dimensional Fissure, Black Whirlwind, Swords of Burning Light etc...}
-Card stays on the field after the effect has been activated unless destroyed or negated, also same applies for continuous spells as with field spell scenarios




*Equip Spells {Axe of Despair, Falling Down, Comic Hand, Broken Bamboo Sword etc...}
--Card stays on the field after the effect has been activated unless destroyed or negated, also same applies for equip spells as with field spells, and continuous spells scenarios




*Ritual Spells {Gishki Aquamirror, Red-Eyes Transmigration, Prediction Ritual, Nekroz Mirror etc...}


-Card typically require the following conditions to be met in order to be activated:


  • The correct Ritual Spell Card in the hand or Set in the Spell & Trap Zone.

    • If in the hand, a free Spell & Trap Zone to activate the Ritual Spell Card in.


  • The corresponding Ritual Monster in your hand.
  • Monsters in your hand and/or side of the field whose total Levels are at least the Level of the Ritual Monster. (Some Ritual Spell Cards require the total Levels to be equal to the Level of the Ritual Monster.)
  • A free Monster Zone into which to Summon the Ritual Monster, or a monster on the field that can be Tributed for the Ritual Summon in order to leave a free Monster Zone.









*Flip Effects {Man Eater Bug, Crimson Ninja, Dice Jar, Fiber Jar etc...}
-Effect activates when the Flip monster is flipped face-up (by battle, a Flip Summon, or a card effect). In card text, Flip effect is marked with the all-caps text "FLIP: "




Ignition Effects {Blackwing - Gale the Whirlwind, Card Trooper, Dark Simorgh, Lonefire Blossom etc..}
-Effect can only be activated during the turn player's Main Phase 1 and Main Phase 2



*Trigger Effects {Mystic Tomato, Peten the Dark Clown, Zaborg the Thunder Monarch, Baby Racoon Ponpoko etc...}

-Effect can only activate when the condition stated on the card is met during either players turn}




*Ignition-like Effects {Blaze Accelerator, Call of the Mummy, Deskbot Base, Domain of the True Monarchs etc..}
- Effect requires a manual activation by the card's controller during their Main Phase 1 or 2. Activating the Ignition-like Effect is not considered to be activating a card, so cards such as Solemn Warning and Dark Bribe CANT chain.











*Trigger-like Effects {Abyss-Scorn, Aquarium Set, Cloak and Dagger, Clock Tower Prison etc...}
-Effect activates activate whenever a certain condition on the field, the nature of play, or the progress of the turn, is met






ASSIGNMENT WILL BE GIVING AT THE END OF THIS LESSON I WOULD ADVISE YOU READ THIS
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PostSubject: Re: Lesson : Spell Speeds Part 1   Wed Mar 16, 2016 6:59 pm

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